Mastering 3D VFX Rendering 101

10 MODULES • ONLINE • LIVE!

Classes Start March 4th!

LIVE, ONLINE RENDER-FOCUSED TRAINING FOR ARTISTS

In this course you’ll learn the art of Lighting and Rendering, from Garry Lewis, the Kungfujackrabbit himself.

This Rendering course will consist of ten modules of live lessons accompanied by a pre-recorded lectures every week. Plus you are joining our community of artists all working to achieve next level quality in their work.

Every week you will have a new lecture to follow along with as well as assignments to complete.

WHAT YOU’LL LEARN:


Skill Level:  Intermediate

Course Format:  Online

Duration:  10 Weeks 

Lecture Type:  Hybrid

Assignment:  Deadlines each week

Feedback:  Live weekly

Even with just a beginners level of understanding, Garry will guide you to focus on not only the essentials rendering, but also the principles behind how to take a shot from beginning to end.

Estimated time for course work: 8-10 hours per week


BY THE END OF THIS COURSE, YOU WILL KNOW HOW TO:

✓   You will be able to create consistent lighting and rendering setups.

✓   Have an understanding of the rendering engine settings and how it relates to real-world camera settings.

✓ You will be able to capture environment images and combine them into 32 bit HDR images for lighting.

   You will be able to take a shot from concept to final production.

What exactly is the Mastering 3DVFX Rendering Course?

Choosing how and what to render with is hard. Then, to add more to that, all the Render settings in 3D applications can be a huge undertaking. Then on top of that you need to understand what all the settings mean and how to change them for different rendering situations.

We will start with designing a scene. We will take that concept into production and create the models and layout for the scene. Next when we get to lighting and rendering, we will be very straight forward and streamlined.

Essentially I will get to the point by taking it step by step and you’ll be rendering within 10 minutes. So in this course we will look at “rendering” and in that we mean creating a good visual image. Not just hitting the render button in a 3D application.


Here is what you will get:

☆ LifeTime Access to this course.

☆ A Free XMD LifeTime Membership to XMDSource.com is included!

☆ A Free LifeTime Membership to Kungfujackrabbit is included!

☆ 10 Complete Modules

☆ An immersive community.

☆ A FREE physical book that you can hold in your hand! This book is in the process of being made now. It may include student artwork as well!

☆ All updates are Free

☆ 14 Day Money Back Guarantee

☆ Login Access 24/7

SOFTWARE REQUIREMENTS:

• Maya 2017-18 to follow along step by step.

(You could substitute Max, or Zbrush if your not following step by step. This is not recommended for new users.)

• Arnold in Maya and or Max.  (It’s included in both)

• Photoshop (not required, but suggested)

• PTGui (Not required, but suggested)



Please note: We will be utilizing a lot of Maya. However, I will also cover some techniques using Photoshop and ZBrush.(any 3D Software can be used. But beware, that it is the concept you are learning. Then you will apply the concepts within the specific application you are using. This connection will be up to you, but I will be glad to help as much as time allows.  

CURRICULUM:

WEEK 1

Getting Started

☆ Where am I coming from?

☆ Getting to know you

☆ OK where are we going?

☆ Concept to Render!

☆ Course Talk

WEEK 2

Quick Arnold Setup 1

☆ Maya/ Arnold scene setup

☆ Correct hypershade nodes

☆ Applying HDRI

☆ Shadow Catcher

☆ Course Talk

WEEK 3

Quick Arnold Setup 2

☆ HDRI plus lighting

☆ Color in lighting

☆ Lighting shadows in scene

☆ Shaders match scene

☆ Course Talk

WEEK 4

Quick Arnold  setup 3

☆ Real Camera Setup

☆ Color management of light

☆ Rendering Settings

☆ Refine, Refine, Refine

☆ Course Talk

WEEK 5

Final Shots

☆ Taking layers further

☆ Taking Photoshop further

☆ Lighting setup rigs

☆ Realism Goals

☆ Course Talk

WEEK 6

In Depth HDRI

☆ What is 32 bit HDRI?

☆ Capturing your HDRI 

☆ Stitching the HDRI

☆ HDRI Painting magic

☆ Course Talk

WEEK 7

Taking it Through Keyshot

☆ Keyshot – Maya/Zbrush

☆ Lighting environments

☆ Shaders explored

☆ Rendering Specifics

☆ Course Talk

WEEK 8

Custom Shaders and Lighting

☆ Consistency in Libraries

☆ Arnold Assets

☆ Keyshot assets

☆ Organized Sharing

☆ Course Talk

WEEK 9

Finalizing Your Portfolio Piece

☆ Final project concept

☆ Models and Shaders

☆ Lighting and Texture

☆ Rendering in Depth

☆ Course Talk

WEEK 10

All About You!

☆ Where do you need help?

☆ Where are you going?

☆ Setting your next step

☆ What do you have now?

☆ Final Course Talk

I am Ready to Enroll!

Select a plan below to get started.

All Major Credit Cards and PayPal accepted

ONE PAYMENT
BEST DEAL
$497
  • You get access to the following:
  • Early Registration Discount!
  • LifeTime Access to the course.
  • 10 AMAZING Modules
  • 10 Weeks of Pre-Recorded Classes
  • 1 Live Class each week
  • Forum Access to interact and post assignments
  • Access to the Private XMD Academy Facebook Group
  • 14 Day Money Back Guarantee
  • Live Feedback from the Instructor
  • Free Premium Membership LifeTime Access to XMDSource.com
  • 1 on 1 Tutoring Available at Discounted Rate
ON DEMAND
COMING SOON!
$247
  • You get access to the following:
  • Early Registration Discount!
  • LifeTime Access to the course.
  • 10 AMAZING Modules
  • 10 Weeks of Pre-Recorded Classes
  • 1 Live Class each week
  • Forum Access to interact and post assignments
  • Access to the Private XMD Academy Facebook Group
  • 14 Day Money Back Guarantee
  • Live Feedback from the Instructor
  • Free Premium Membership LifeTime Access to XMDSource.com
  • 1 on 1 Tutoring Available at Discounted Rate

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ABOUT YOUR INSTRUCTOR

Garry Lewis is a Creative Director/Art Director by day, and the kungfujackrabbit by night. Garry began his career in Architecture in 1998 building sports stadiums in 3D. In 2000 he left the Architecture career path for 3D film work in LA. His career has since included work across 6 studios and side work as a Discreet demo artist, writing a Maya book, all while leading several studio art departments.Along the way he has worked with several game engines such as Unreal and CryEngine for released products at MTSI.

He also travels all over the world for work capturing photographic reference and HDRI to bring home to the studio. The team then uses this reference to build large environments such as the country of Singapore, and small towns and cities across Scotland, Japan, China, Australia, and military ranges all over the US.